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Evolution Flight
Product Type : Board Games
Evolution: Flight, an expansion for Evolution, introduces avian species into the ecosystem. Now your species can swoop on unsuspecting prey from above, fly away from predators, or soar to a new location when food is scarce. Will the ability to fly propel you to new heights? Or will it bring your downfall? Explore the expanding Evolution world and find out!
With this expansion, you may now choose between creating a normal species and creating a flying species. Flying species have special costs and advantages:
Costs
1. You must discard 2 cards instead of 1 to create a flying species.
2. Flying species have a maximum body size of 3 instead of 6.
3. Flying species have an upkeep cost of food equal to their Body Size. The upkeep cost simulates the amount of food needed to maintain wings.
Advantages
1. Some of the new expansion traits, like Dive-Bomb and Brood Parasite, only work for flying creatures.
2. A species with Flight may take food from the Cliff, giving it an extra source of food.
3. A species with Flight cannot be attacked unless the attacking Carnivore also has the Flight trait.
4. If a species with Flight also has the Carnivore trait, you may discard from your hand to negate Symbiosis, Warning Call, or Climbing for when it attacks.
The expansion changes tactics and strategy dramatically, but it doesn't change the base game's core mechanics, so it's a snap to learn.
Any other damaged or Faulty goods must be reported within a two-day period of receipt. The products will be exchanged for the same item if indeed found to be damaged / faulty by D20 Battleground. Returns must include its original packaging and all it's original content as applicable on return. If the replacement item is unavailable a credit amount to the value of the returned product will be issued, or a refund on request.
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Gift vouchers and in store credit are non-refundable and not redeemable for cash.
Returns on any item may only be made within seven (7) days of the items purchase. Items must be in the same condition as when purchased and still in original packaging.
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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