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Translation missing: en.sections.collection_template.product_count
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Undying Evil [Dark Ascension]R 10.00Set: Dark Ascension Type: Instant Rarity: Common Cost: {B} ...
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Thought Scour [Dark Ascension]R 8.00Set: Dark Ascension Type: Instant Rarity: Common Cost: {U} ...
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Secrets of the Dead [Dark Ascension]R 6.00Set: Dark Ascension Type: Enchantment Rarity: Uncommon Cost: {2}{U...
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Immerwolf [Dark Ascension]R 20.00Set: Dark Ascension Type: Creature — Wolf Rarity: Uncommon Cost: {...
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Young Wolf [Dark Ascension]R 10.00Set: Dark Ascension Type: Creature — Wolf Rarity: Common Cost: {G}...
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Curse of Exhaustion [Dark Ascension]R 9.00Set: Dark Ascension Type: Enchantment — Aura Curse Rarity: Uncommon Cost: ...
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Scorned Villager // Moonscarred Werewolf [Dark Ascension]R 6.00Set: Dark Ascension Type: Creature — Human Werewolf Rarity: Common Cost: ...
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Pyreheart Wolf [Dark Ascension]R 7.00Set: Dark Ascension Type: Creature — Wolf Rarity: Uncommon Cost: {...
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Feed the Pack [Dark Ascension]R 13.00Set: Dark Ascension Type: Enchantment Rarity: Rare Cost: {5}{G} ...
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Curse of Thirst [Dark Ascension]R 7.00Set: Dark Ascension Type: Enchantment — Aura Curse Rarity: Uncommon Cost: ...
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Drogskol Captain [Dark Ascension]R 7.00Set: Dark Ascension Type: Creature — Spirit Soldier Rarity: Uncommon Cost: ...
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Increasing Confusion [Dark Ascension]R 29.00Set: Dark Ascension Type: Sorcery Rarity: Rare Cost: {X}{U} ...
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Increasing Devotion [Dark Ascension]R 8.00Set: Dark Ascension Type: Sorcery Rarity: Rare Cost: {3}{W}{W} ...
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Bar the Door [Dark Ascension]R 5.00Set: Dark Ascension Type: Instant Rarity: Common Cost: {2}{W} Creatures you control get +0/+4 until end of turn. "It may not look like much, but it's a good old door with strong wards....
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Afflicted Deserter // Werewolf Ransacker [Dark Ascension]R 5.00Set: Dark Ascension Type: Creature — Human Werewolf Rarity: Uncommon Cost: ...
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Huntmaster of the Fells // Ravager of the Fells [Dark Ascension]R 79.00Set: Dark Ascension Type: Creature — Human Werewolf Rarity: Mythic Cost: ...
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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