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Translation missing: en.sections.collection_template.product_count
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Thriving Bluff [Jumpstart]R 5.00Set: Jumpstart Type: Land Rarity: Common Thriving Bluff enters the ba...
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Thriving Grove [Jumpstart]R 5.00Set: Jumpstart Type: Land Rarity: Common Thriving Grove enters the ba...
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Thriving Heath [Jumpstart]R 4.00Set: Jumpstart Type: Land Rarity: Common Thriving Heath enters the ba...
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Thriving Isle [Jumpstart]R 5.00Set: Jumpstart Type: Land Rarity: Common Thriving Isle enters the bat...
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Thriving Moor [Jumpstart]R 4.00Set: Jumpstart Type: Land Rarity: Common Thriving Moor enters the bat...
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Thundering Spineback [Jumpstart]R 5.00Set: Jumpstart Type: Creature — Dinosaur Rarity: Uncommon Cost: {5...
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Tibalt's Rager [Jumpstart]R 5.00Set: Jumpstart Type: Creature — Devil Rarity: Uncommon Cost: {1}{R...
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Tinybones, Trinket Thief [Jumpstart]R 288.00Set: Jumpstart Type: Legendary Creature — Skeleton Rogue Rarity: Mythic Cost...
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Tithebearer Giant [Jumpstart]R 3.00Set: Jumpstart Type: Creature — Giant Warrior Rarity: Common Cost: ...
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Torch Fiend [Jumpstart]R 4.00Set: Jumpstart Type: Creature — Devil Rarity: Common Cost: {1}{R} ...
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Towering Titan [Jumpstart]R 55.00Set: Jumpstart Type: Creature — Giant Rarity: Mythic Cost: {4}{G}{...
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Towering-Wave Mystic [Jumpstart]R 3.00Set: Jumpstart Type: Creature — Merfolk Wizard Rarity: Common Cost: ...
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Trusty Retriever [Jumpstart]R 5.00Set: Jumpstart Type: Creature — Dog Rarity: Common Cost: {3}{W} ...
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Ulvenwald Hydra [Jumpstart]R 43.00Set: Jumpstart Type: Creature — Hydra Rarity: Mythic Cost: {4}{G}{...
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Vampire Neonate [Jumpstart]R 3.00Set: Jumpstart Type: Creature — Vampire Rarity: Common Cost: {B} ...
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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